Grapple Hoops Demo
A downloadable game
SLAM DUNK IN STYLE!
Grapple Hoops is a fast-paced first person speedrunner with basketball, grappling hooks, parkour and explosions!
- Explore amazing levels
- Kick doors and windows
- Swing like crazy
- Shoot Hoops
- Slam Dunk like a Pro!
For more information, join us on Discord.
|Operating System||Windows® 7 64-bit||Windows® 10 64-bit|
|Processor||Dual-core processor, 2.4 GHz||Quad-core processor, 2.5 GHz or faster|
|Graphics||DirectX® 11-compatible device||DirectX® 11-compatible device or higher|
|Video Memory||1.9 GB VRAM||2 GB VRAM or higher|
|Memory||4 GB RAM||8 GB RAM or higher|
|Sound||Integrated audio||DirectX® 11-compatible device or higher, 16-bit|
|Storage||535 MB available space||535 MB available space|
DISCLAIMER: These requirements may be subject to change throughout development.
Created and developed by Andreas Georgiou
Grapple Hoops uses Unreal® Engine. Unreal® Engine copyright © 1998-2020 Epic Games, Inc. All rights reserved. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
DISCLAIMER: Gameplay, audio and visual material may not represent the final product.
FOR HOME USE ONLY. All unauthorized access, use or transfer of the product or its underlying copyright and trademark works is prohibited. To the fullest extent permitted by law, you must not reverse engineer, decompile, disassemble or copy any portion of the Software, or create any derivative works, or otherwise attempt to create source code from Software object code.
This software is provided 'as-is' without any express or implied warranty of any kind. In no event will the author be held liable for any damages arising from the use of this software.
- Download and Open the File
- If you get a Warning from Windows press More Info and Run Anyway
- Choose Destination and press Extract
- Double Click Grapple Hoops.exe & enjoy
- Huge Grapple Hoops Update!2 days ago
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I'm a huge fan! I'm really enjoying this and I'm excited to see what comes in the future. All things considered it works really well and feels AMAZING to play.
My main issue was that with the OpenVR stuff SteamVR kept starting every time I wanted to start the .exe so I ended up just uninstalling it temporarily. If there's a way to fix that easily, I'd love to see it implemented.
I definitely agree with some of the feedback from other comments, I think a small audio cue on a ball pickup and a color change for the ball speed could make things feel a lot nicer.
Definitely something I'm suggesting to friends, it feels really nice to play through the demo levels and try to make different shots.
Thank you so much! The SteamVR is an issue with Unreal Engine and can be solved. Most people with the SteamVR problem said that the solution is to plug out your headset and leave whatever steamvr pops up on. I have found the issue and i will release a big update very soon, possibly today.
Awesome concept, I am digging the style. I do have a few thoughts:
•Even on easy the difficulty is quite unforgiving, as someone else said I think it shouldn't require such precision.
•I believe there should be some kind of indication you have a ball in your hand, I know the main levels only give you the one but in practice mode there is no way to tell until you're ready to shoot. In addition to an audio/visual cue when picking one up, there should be a HUD element or some other constant visual indicating you have one.
•How about for the easier difficulty you include more than one shot? Give the player one of those refillable basketball crates or a limited amount, like 3 balls a level or something.
•The small bounds as someone else stated should be increased, I had a lot of trouble getting to the hoop in the level with just the one plane and one hoop on a building far off in front of it. Being able to swing more and come in from a high point would make it easier.
I do appreciate being able to restart quickly with a button press.
Also, do you plan to add controller support? My xbox one controller didn't do much besides walk/strafe. I wonder if a game like this would translate well when you need such precision to grapple, unless you accommodate for the joystick being less precise.
My 5 year old tried a little too, in practice mode. He was having a great time.
Thank you for playing the game, and thank you for the feedback. Most of the issues I'm working on to fix for the next update.
great game, has a lot of potential and it gives that "Mirrors Edge" adrenaline. It's a bit rough around the edges thou, i think a bit of polish of the game mechanics could improve the game a lot:
-grappling hook works weird when pointing downwards, like a "Pole vault".
-It's not uncommon for the camera to clip through the walls.
-landing the ball in the basket shouldn't require that much precision, i think it would be better for the ball to land by just being "close enough". There's been a lot of situations that seemed like a guaranteed goal but i failed nonetheless.
-grabbing basketballs doesn't give any feedback.
-not a fan of the mouse-wheel mechanic, mostly because there's no visual indication of the current throwing force
I want to see how this game evolves from here, could be an indie hit. Also the music rules, I'm super into Aim to Head, their industrial mixes are my jam.
Thank you for playing the game and I really appreciate the feedback. I'll make sure to make the appropriate changes.
This is a lot of fun! I would not have thought I'd ever be playing extreme basketball parcour, but I'm loving it. Thank you for including the ability to kick in windows, it's truly what a game like this needs.
It would be nice if you could increase the relatively small bounds of the game area a bit though, I keep falling out while trying to go for the ultimate swing TM.